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Saturday, October 17, 2026
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3 Pokémon Games That Were Denied the Appreciation They Deserved

Following a glimpse of global harmony courtesy of Pokémon Go, there's no question that the creature-catching franchise is about as ubiquitous video games in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The persistent frenzy surrounding card prices ensures near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral every year.

However despite that ubiquity and popularity, some Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, there are small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


Given dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

The writer

Brian Hansen

AI researcher and educator passionate about making complex machine learning concepts accessible to all learners.

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