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Saturday, October 17, 2026
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Tetris Didn't Succeed at The Game Awards — An Additional Classification May Address This Issue

As any major awards ceremony nears, you'll find an outcry to include fresh award types to honor underappreciated efforts and fill the spirits of enthusiasts with niche passions.

A fellow writer previously argued advocating for terror-themed awards. It would be amazing. Equally deserving are board games, which is a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front because like all blinkered fanatics, I have a cast-iron argument for why my demand stands as crucial above others. Here's the proposal: We need an award type for logic-based games.

Categorizing Game Types

Classifying creative works is not a science; it’s very subjective, and it will always spark debates concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. Yet it remains an unavoidable compromise within the realm of video games, showing incredible range they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these award types actually cover many game types, allowing placement accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to put them. Think about these outstanding current releases, each quite distinct: the architectural riddles from a specific release, intense tile-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go among existing types? Nowhere, that’s where.

Acknowledgment Issues

There are dozens outstanding logic titles released every year lacking appropriate categories at major award shows, unless they happen to qualify for categories like Handheld titles, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser wasn’t nominated for anything that year
  • A different innovative game was excluded in 2019
  • Popular arranging title received no acknowledgment recently
  • Only a few brain-teasers barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent compact experiences, but the art behind logic titles is of massive significance. Famous handheld logic titles stand as most engaged experiences in the world maintaining this status for over a decade.

The famous puzzle experience challenges famous sandbox experiences for the title of best-selling game of all time; it additionally competes as greatest title ever. Puzzle games are foundational within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, given the need to exclude so many good games out.

Restating the point, these are games without proper classification at major gaming awards. Brain-teaser creators operate at the hard edge game development, creating some of essential manifestations within interactive entertainment. Just like movie stunt professionals, they warrant appreciation. Let’s not keep them waiting generations.

The writer

Brian Hansen

AI researcher and educator passionate about making complex machine learning concepts accessible to all learners.

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